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So for the good of the game and in the long term it was better to shut it down. We wanted the players to get their best items from the game not from the Auction House.
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In the end we felt that the Auction House took away from the gaming experience because players could go buy the best items in the game and then feel like the game was never going to give them an upgrade again. We built something that was very complex and functional, and you know provided a good service. Kurtis Simpson: Okay, so it was recently announced that Auction House had been shut down, would you count this as a failure in some way?Īlex Mayberry: I don’t say it was a failure, it was an experiment along, we’ve said it was an experiment, and for the sake of experiments it did work. So we spend a lot of time discussing what PvP should be in a Diablo game and what those challenges are but at this point we haven’t firmed up what are plans for that are yet. However the random nature of Diablo 3 makes it extremely hard to balance a pure PvP experience. I think players want something more robust than that, and I think that’s something that we would like to give.
We have brawling modes so you can go in and fight against each other. I mean currently you can have matches that battle against each other. But there are a lot of challenges to making PvP in a Diablo game, to make it a PvP that is going to match fan expectations. Will PvP be happening at some point?Īlex Mayberry: It’s something we talk about very frequently, we know that players have wanted it and it’s something we would like to do. One of our readers commented on one of our articles about the lack of PvP and why we’re seeing an expansion pack instead. In the end we felt that the Auction House took away from the gaming experience because players could go buy the best items in the game and then feel like the game was never going to give them an upgrade again." "We built something that was very complex and functional, and you know provided a good service. So our goal is to just put that out prior to the launch so we can just iron out any hiccups with the service which we’ve been doing over the past several weeks. So really in terms of just the server functionality it’s live and working right now.
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For the past several weeks that code has been live and runnning, tonight when we launch it’s really just flipping a switch opening up the rest of that content. It’s just that when you buy Reaper it will unlock adventure mode, but all those things are there now and will be accessible when we launch tonight. People who are playing right now have all our content they are playing on the codebase that is Reaper of Souls.
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How has this changed for the upcoming version of Reaper of Souls ?Īlex Mayberry: First of all we learned a lot during that first launch, and since that time we’ve done some serious upgrades to our service and what’s unique about the way we are launching Reaper is that a couple of weeks ago we put out patch 2.01.
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Kurtis Simpson: During the launch of Diablo 3 back on the PC there was quite a bit of criticism, regarding patches and connectivity issues.
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When will we see the PS4 version of Diablo 3 and Reaper of Souls? What about the Auction House, which recently shut down? Will Reaper of Souls really serve to redeem the game that made many a Blizzard faithful turn their back on the franchise? Find out below. But there’s no denying that Lead Producer Alex Mayberry and his team have been working to ensure better service, a smooth launch and just an outright fun experience for players. In that department, Diablo III: Reaper of Souls may either be a success or failure depending on who you ask. While not every key issue with the main game has been addressed – PC players still need very much to stay online why playing – Blizzard is making an effort to give the fans what they want…even if they don’t know they want it yet. But from server woes and connectivity issues to a broken Auction House and always-online play, we’ve come a long way since then with Reaper of Souls. Blizzard Entertainment probably didn’t anticipate Diablo III being as controversial as it eventually ended up being.